A new version for testing is ready.
We wasn't able to add all features you requested in the 0.62c thread
but I think we have here quite much of them (as for 9 days of work).
I want to release this version without bigger changes as 0.63 possibly
soon (maybe on Oct 1). We are interested mostly in the stability
issues, but of course you may post all your suggestions and requests.
I will be very grateful if someone prepare list with unresolved issues from the previous thread.
Changelog since 0.62c:
* better animation handling in battles
* VCMI won't crash when units without start/end of walking animations are moved (ie. halberdier)
* spells in the guild visible again
* garrisons on adv. map again available from all directions
* working Subterranean Gates, Monoliths
* mostly done battle options (although the
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