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Главная » 2008 » Сентябрь » 28 » VCMI Project 0.62d
VCMI Project 0.62d
14:14
A new version for testing is ready.
We wasn't able to add all features you requested in the 0.62c thread but I think we have here quite much of them (as for 9 days of work).
I want to release this version without bigger changes as 0.63 possibly soon (maybe on Oct 1). We are interested mostly in the stability issues, but of course you may post all your suggestions and requests. :-)

I will be very grateful if someone prepare list with unresolved issues from the previous thread.

Changelog since 0.62c:
* better animation handling in battles
* VCMI won't crash when units without start/end of walking animations are moved (ie. halberdier)
* spells in the guild visible again
* garrisons on adv. map again available from all directions
* working Subterranean Gates, Monoliths
* mostly done battle options (although they're not saved)
* minimap shows all flaggable objects (towns, mines, etc.)
* directional attack in battles
* fixed bug with levelling up
* fixed pictures of secondary skills in hero window (in left - click popups)
* added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
* artifact info in backpack
* artifacts we pick up go to the appropriate slot (if free)
* added receiving exp (and leveling-up) after a won battle
* added support for archery, offence and armorer secondary abilities
* hero's primary skills accounted for damage dealt by creatures in battle
* magical hero are given spellbook at the beginning
* added initial secondary skills for heroes

Changelog since 0.62 is in the package.


Known bugs:
1. On Windows Vista MS Redist. pack must be installed (http://www.microsoft.com/downloads/details.aspx?familyid=9B2DA534-3E03-4391-8A4D-074B9F2BC1BF&displaylang=en )
2. Shipyard is available even if there is no water near town
3. Wrong horde building info in town hall screen
...

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