Пятница, 08.11.2024, 00:35


Главная
Регистрация
Вход
Heroes Land - Страна Героев Меча и Магии Приветствую Вас Гость | RSS  
Меню сайта

Категории каталога
Tournament Edition 1.03q [21]
Tournament Edition 1.
TE мануал [22]
Герои 3 [44]
Официальный мануал [11]
Прохождения Кампаний [2]
WOG [55]
Новые города [12]

Мини-чат
200


Рулетка на Webmoney с автовыплатами
Главная » Статьи » Heroes 3 » WOG

Manual 15-1 Scripts

Scripts

WoG introduces a new script engine called ERM (Event Related Model). It can be used to change many properties of creatures, objects, artifacts, etc., or to create completely new events and situations. Many such scripts have been already created and added to the game. You will find them in the 'data/s' directory in your main 'heroes 3' folder and you can activate/deactivate their possibilities through the Wogify Options menu, accessed from the scenario selection screen.

The scripts are as follows:

Script 00 - Wogify

This is the 'master script'. It gathers information from the wogify menu and activates the chosen scripts at the start of the game. It also changes some of the map's objects, creatures, resources, artifacts, etc. to different ones, so as you can play with other scripts' WoG features.


Script 01 - Map Rules

Adds rules to a map on day one. In the WoGify menu you can chose which rules do you want/don't want or even use random rules each time. You can chose from:

1. Fliers can't fly but instead aren't retaliated against.
2. Monster speed is inverted.
3. Monsters are half price on 7th day of week.
4. Heroes create magic plains each day.
5. All monsters attack twice.
6. Monster stacks in hero armies grow by 4% each day, to 10000 max.
7. Most dwellings also have boars.
8. Heroes start at 5th level (+5000 experience).
9. Heroes pick up double artifacts.
10. Perpetual darkness.
11. Heroes have double movement.
12. Mines change resources once/week.
13. +1 places can be revisited each month.
14. Heroes get 9th-10th skills.
15. A hero's upgraded 7th level monsters automatically become 8th level.
16. Heroes gain an artifact each level.
17. Rogues attack heroes at random.
18. All creatures have a breath weapon.
19. Shooters can't shoot but instead have +50% hit points.
20. All towns have a grail (only used if no confluxes on map)
21. All towns have Warlord's Banners in front of them.


Script 02 - Artifact Boost

Makes formerly weak artifacts do something special, usually once per week

Bird Of Perception gives 6 Royal Griffins
Pendant Of Life gives 24 Sprites
Pendant Of Death gives 12 Zombies
Targ Of The Rampaging Ogre provokes a fight with 30 Ogres
Dead Man's Boots gives Dead Man's Boots
Pendant Of Total Recall gives 1000 experience
Emblem Of Cognizance gives 15 gold per troop
Stoic Watchman reveals a large map area
Pendant Of Second Sight upgrades lowly shooters
Pendant Of Holiness gives a random holy spell
Boots Of Polarity may be traded for a one-time movement bonus
Garniture Of Interference may be traded for a magic skill
Pendant Of Dispassion gives +1 knowledge
Pendant Of Free Will upgrades golems and peasants
Diplomat's Ring may be traded to double number of first level troops hero has
Surcoat Of Counterpoise doubles the effects of these artifacts, where applicable
Orb Of Vulnerability gives 1 Archmage plus another per level of Wisdom
Sphere Of Permanence gives 1 Mighty Gorgon plus another per 10 Defense
Statesman's Medal may be traded at a town for up to three buildings
Orb Of Inhibition may be traded to modify a creature's abilities


Script 03 - Secondary Skills Boost

Improves some secondary skills. You can activate/deactivate every improvement in the WoGify menu.

Eagle Eye I - gain a choice of spell when going up a level (1-2, 2-3, 3-4) 


Scouting I - gain rogues every day (1, 3, 5) (the speculum and spyglass increase the number of gained rogues)


Resistance I - lowers 1-3 defending enemy creature stacks to unupgraded form for the time of the battle


Learning I - chance of extra primary skill point each level - 20%/35%/50% 


Tactics - gives +1/+2/+3 speed per skill level, disables normal tactics


Script 04 - Arcane Tower


Arcane Towers allow a hero to redistribute his or her primary skill points
If object replacement is selected, Arcane Towers may replace some of the following: Level 1 Magic Shrines, Learning Stones, Witch Huts, Windmills.


Script 05 - Bank, Transfer all resources button and Resource trading post

When you right-click on the icon on your town screen you will be able to transfer or borrow resources and gold. The three options can be activated/deactivated separately and they all require a built marketplace in the town.

- The Loan Bank lets you loan gold and resources for a fee.
- Transfer all resources button transfers all resources including gold and mithril to another player.
- Resource trading post lets you transfer some or all of your resources to another player.


Script 06 - Hourglass of Asmodeus

This script adds a new ability to the Hourglass of the Evil Hour artifact. Any hero who has this artifact equipped prior to a battle in which he or she is the *Attacker* will be given the opportunity to summon the Demon Lord Asmodeus to fight the battle instead. If the player is the defender in a combat, no option to summon Asmodeus will be given.

Asmodeus fights the battle (under the player's control) but with the hero's troops. He possesses good primary abilities (starting at 13) and knows useful secondary skills like Expert Wisdom, Expert Sorcery and Expert Fire Magic. He has several powerful fire spells at his disposal. If Asmodeus loses the battle, the hero is *not* lost, but will remain on the map with 3 lowly imps (a gift from Asmodeus). If Asmodeus *flees* the battle, the summoning hero will keep the remaining army. If Asmodeus wins the battle, the hero will not gain experience and will not get the artifacts of the hero beaten (Asmodeus may claim these instead). Asmodeus' primary abilities will ALL increase by 1 for each combat won. After the battle, Asmodeus takes part of the hero's soul as payment. This results in the hero losing 1 point of Power permanently. However, if the hero is down to only 1 Power, Asmodeus steals the Hourglass and sends three devils to attack the hero's soul instead.


Script 07 - Fishing Well

This adds a new function to the Magic Well that allows any hero to go fishing there for treasure. Fishing in the well uses up all the hero's remaining movement points for the day. The fishing hero may snag a handful of gold coins or may reel in a chest filled with valuable resources, an artifact or even a deadly trap. Some of the other possibilities include monsters emerging and attacking the hero, discovery of a tunnel system leading to another Fishing Well, or merely some junk, like an old boot or a mouldy cheese sandwich. 


Script 08 - Junk Merchant


The Junk Merchant offers trades for 32 artifacts, mostly weak ones, plus scrolls. He doesn't want most of the artifacts that have abilities from the Artifact Boosts script. He only buys unequipped artifacts, and only one copy of each artifact per visit. He usually pays in gold, but sometimes offers to trade special things instead. The AI accepts all trades except ones that give it creatures.
If object replacement is selected, Junk Merchants may replace some of the following: Dwarven Treasuries, Mystical Gardens, Crypts. 


Script 09 - Market of Time

The Market of Time lets a hero forget any skill already learned (at a cost of only 2000 gold) to make room for learning a new skill instead. A hero can only forget one skill each day.
If object replacement is selected, Markets of Times may replace some of the following: Imp Caches, Griffin Conservatories, Rally Flags, Prisons, Marletto Towers. 


Script 10 - Magic Mushrooms

Magic Air, Water, Fire and Earth Mushrooms temporarily grant a hero expert magic skill in the corresponding element. After one week, the elemental magic skill returns to the hero's previous skill level.
If object replacement is selected, Air, Water, Fire and Earth Mushrooms may replace some of the following: Level 1 Magic Shrines, Learning Stones, Witch Huts, Windmills.


Script 11 - Palace of Dreams


At the Palace of Dreams, all your dreams will come true! Get three artifacts or resources of the same kind and win the JACKPOT! Only 100 gold per game. Play as often as you like each visit.
If object replacement is selected, Palaces of Dreams may replace some of the following: Dragon Utopias. 


Script 12 - Living Skull

The Living Skull can tell you where to find a specific artifact for a small price. The first hero to visit each week will be shown the location of a random artifact for free.
- For 100 gold, the player will be informed if an unclaimed artifact of the type specified exists on the map, as well as the map level and general direction it can be found in.
- For a few precious resources, the exact location will be revealed (e.g. 10 paces south and 16 paces east).
- For 1000 gold more, the artifact will be revealed and the shroud covering it will be removed.
- For several Mithril (more powerful artifacts cost more), the Living Skull will bring the artifact right to the hero.
If object replacement is selected, Living Skulls may replace some of the following: Level 1 Magic Shrines, Learning Stones, Witch Huts, Windmills.
Категория: WOG | Добавил: natasha (06.05.2009)
Просмотров: 4231
Форма входа

Поиск

Друзья сайта

Copyright natasha © 2024Хостинг от uCoz