WoG
introduces a new script engine called ERM (Event Related Model). It can be used
to change many properties of creatures, objects, artifacts, etc., or to create
completely new events and situations. Many such scripts have been already
created and added to the game. You will find them in the 'data/s' directory in
your main 'heroes 3' folder and you can activate/deactivate their possibilities
through the Wogify Options menu, accessed from the scenario selection screen.
The scripts are as follows:
Script 00 - Wogify
This is the 'master script'. It
gathers information from the wogify menu and activates the chosen scripts at
the start of the game. It also changes some of the map's objects, creatures,
resources, artifacts, etc. to different ones, so as you can play with other
scripts' WoG features.
Script 01 - Map Rules
Adds rules to a map on day one. In
the WoGify menu you can chose which rules do you want/don't want or even use
random rules each time. You can chose from:
1. Fliers can't fly but instead aren't retaliated against.
2. Monster speed is inverted.
3. Monsters are half price on 7th day of week.
4. Heroes create magic plains each day.
5. All monsters attack twice.
6. Monster stacks in hero armies grow by 4% each day, to 10000 max.
7. Most dwellings also have boars.
8. Heroes start at 5th level (+5000 experience).
9. Heroes pick up double artifacts.
10. Perpetual darkness.
11. Heroes have double movement.
12. Mines change resources once/week.
13. +1 places can be revisited each month.
14. Heroes get 9th-10th skills.
15. A hero's upgraded 7th level monsters automatically become 8th level. 16. Heroes gain an artifact each level.
17. Rogues attack heroes at random.
18. All creatures have a breath weapon.
19. Shooters can't shoot but instead have +50% hit points.
20. All towns have a grail (only used if no confluxes on map)
21. All towns have Warlord's Banners in front of them.
Script
02 - Artifact Boost
Makes
formerly weak artifacts do something special, usually once per week
Bird Of Perception gives 6 Royal Griffins
Pendant Of Life gives 24 Sprites
Pendant Of Death gives 12 Zombies
Targ Of The Rampaging Ogre provokes a fight with 30 Ogres
Dead Man's Boots gives Dead Man's Boots
Pendant Of Total Recall gives 1000 experience
Emblem Of Cognizance gives 15 gold per troop
Stoic Watchman reveals a large map area
Pendant Of Second Sight upgrades lowly shooters
Pendant Of Holiness gives a random holy spell
Boots Of Polarity may be traded for a one-time movement bonus
Garniture Of Interference may be traded for a magic skill
Pendant Of Dispassion gives +1 knowledge
Pendant Of Free Will upgrades golems and peasants
Diplomat's Ring may be traded to double number of first level troops hero has
Surcoat Of Counterpoise doubles the effects of these artifacts, where
applicable
Orb Of Vulnerability gives 1 Archmage plus another per level of Wisdom
Sphere Of Permanence gives 1 Mighty Gorgon plus another per 10 Defense
Statesman's Medal may be traded at a town for up to three buildings
Orb Of Inhibition may be traded to modify a creature's abilities
Script
03 - Secondary Skills Boost
Improves
some secondary skills. You can activate/deactivate every improvement in the
WoGify menu.
Eagle Eye I - gain a choice
of spell when going up a level (1-2, 2-3, 3-4)
Scouting I - gain rogues
every day (1, 3, 5) (the speculum and spyglass increase the number of gained
rogues)
Resistance I - lowers 1-3
defending enemy creature stacks to unupgraded form for the time of the battle
Learning I - chance of
extra primary skill point each level - 20%/35%/50%
Tactics - gives +1/+2/+3
speed per skill level, disables normal tactics
Script
04 - Arcane Tower
Arcane Towers allow a hero to redistribute his or her primary skill points
If object replacement is selected, Arcane Towers may replace some of the
following: Level 1 Magic Shrines, Learning Stones, Witch Huts, Windmills.
Script
05 - Bank, Transfer all resources button and Resource trading post
When
you right-click on the icon on your town screen you will be
able to transfer or borrow resources and gold. The three options can be
activated/deactivated separately and they all require a built marketplace in
the town.
- The Loan Bank lets you loan gold and resources for a fee.
- Transfer all resources button transfers all resources including gold and
mithril to another player.
- Resource trading post lets you transfer some or all of your resources to
another player.
Script
06 - Hourglass of Asmodeus
This script adds a new
ability to the Hourglass of the Evil Hour artifact. Any hero who has this
artifact equipped prior to a battle in which he or she is the *Attacker* will
be given the opportunity to summon the Demon Lord Asmodeus to fight the battle
instead. If the player is the defender in a combat, no option to summon
Asmodeus will be given.
Asmodeus
fights the battle (under the player's control) but with the hero's troops. He
possesses good primary abilities (starting at 13) and knows useful secondary
skills like Expert Wisdom, Expert Sorcery and Expert Fire Magic. He has several
powerful fire spells at his disposal. If Asmodeus loses the battle, the hero is
*not* lost, but will remain on the map with 3 lowly imps (a gift from
Asmodeus). If Asmodeus *flees* the battle, the summoning hero will keep the
remaining army. If Asmodeus wins the battle, the hero will not gain experience
and will not get the artifacts of the hero beaten (Asmodeus may claim these
instead). Asmodeus' primary abilities will ALL increase by 1 for each combat
won. After the battle, Asmodeus takes part of the hero's soul as payment. This
results in the hero losing 1 point of Power permanently. However, if the hero
is down to only 1 Power, Asmodeus steals the Hourglass and sends three devils
to attack the hero's soul instead.
Script
07 - Fishing Well
This adds a new function
to the Magic Well that allows any hero to go fishing there for treasure.
Fishing in the well uses up all the hero's remaining movement points for the
day. The fishing hero may snag a handful of gold coins or may reel in a chest
filled with valuable resources, an artifact or even a deadly trap. Some of the
other possibilities include monsters emerging and attacking the hero, discovery
of a tunnel system leading to another Fishing Well, or merely some junk, like
an old boot or a mouldy cheese sandwich.
Script
08 - Junk Merchant
The Junk Merchant offers trades for 32 artifacts, mostly weak ones, plus
scrolls. He doesn't want most of the artifacts that have abilities from the
Artifact Boosts script. He only buys unequipped artifacts, and only one copy of
each artifact per visit. He usually pays in gold, but sometimes offers to trade
special things instead. The AI accepts all trades except ones that give it
creatures.
If object replacement is selected, Junk Merchants may replace some of the
following: Dwarven Treasuries, Mystical Gardens, Crypts.
Script
09 - Market of Time
The Market of Time lets a
hero forget any skill already learned (at a cost of only 2000 gold) to make
room for learning a new skill instead. A hero can only forget one skill each
day.
If object replacement is selected, Markets of Times may replace some of the
following: Imp Caches, Griffin Conservatories, Rally Flags, Prisons, Marletto
Towers.
Script
10 - Magic Mushrooms
Magic Air, Water, Fire
and Earth Mushrooms temporarily grant a hero expert magic skill in the
corresponding element. After one week, the elemental magic skill returns to the
hero's previous skill level.
If object replacement is selected, Air, Water, Fire and Earth Mushrooms may
replace some of the following: Level 1 Magic Shrines, Learning Stones, Witch
Huts, Windmills.
Script
11 - Palace of Dreams
At the Palace of Dreams, all your dreams will come true! Get three artifacts or
resources of the same kind and win the JACKPOT! Only 100 gold per game. Play as
often as you like each visit.
If object replacement is selected, Palaces of Dreams may replace some of the
following: Dragon Utopias.
Script
12 - Living Skull
The Living Skull can tell you where to find a specific artifact for a
small price. The first hero to visit each week will be shown the location of a
random artifact for free.
- For 100 gold, the player will be informed if an unclaimed artifact of the
type specified exists on the map, as well as the map level and general
direction it can be found in.
- For a few precious resources, the exact location will be revealed (e.g. 10
paces south and 16 paces east).
- For 1000 gold more, the artifact will be revealed and the shroud covering it
will be removed.
- For several Mithril (more powerful artifacts cost more), the Living Skull
will bring the artifact right to the hero.
If object replacement is selected, Living Skulls may replace some of the
following: Level 1 Magic Shrines, Learning Stones, Witch Huts, Windmills.