From
times of last great battles has passed a lot of time. Life does not cost on a
place, and some monsters have managed to use a respite with advantage for
themselves. A part from them is strengthened trained, developing new skills. At
last, new monsters have appeared.
Ghost
Ghosts from Enroth.
Yes, these callous creations have returned! Having neither flesh, nor blood,
being to all indifferent, they kill all and draw forth the liberated souls.
These Erathian ghosts have learned a few tricks since their time spent in
Enroth; they have learned to withdraw the spirits of all creatures and
creations on the battlefield. Now, not only living things can fill up the ranks
of the ghosts, but also dead, and also not alive and not dead. Only instruments
of war such as catapults and ballista are beyond the reach of their ghostly
embrace.
Dwelling: *
Main Description:
Ghost
Growth:
5**
Health:
5
Speed:
8
Attack:
11
Defense:
8
Damage:
1-2
Shots:
0
Spells:
0
Gold Cost:
500
Special Abilities:
Killed enemies
become ghosts.
Fearless.
Other Notes:
* Live only in
demolished towns.
** Growth shows
number of ghosts that appear in a completely demolished town after six days.
Fire Messenger
The envoy of Fire has
excellent protection against magic of fire and has a slightly better attack.
Dwelling: *
Main Description:
Natural Calamity
Fire Messenger
Growth:
2
Health:
70
Speed:
5
Attack:
14
Defense:
12
Damage:
13-18
Shots:
0
Spells:
0
Gold Cost:
750
Special Abilities:
Has protection
from Fire.
Fearless.
Other Notes:
* In one dwelling
you can take only one type of messenger.
Earth Messenger
The envoy of the Earth
has excellent protection against magic of earth and has a slightly better
defense.
Dwelling: *
Main Description:
Natural Calamity
Earth Messenger
Growth:
2
Health:
70
Speed:
5
Attack:
13
Defense:
14
Damage:
10-14
Shots:
0
Spells:
0
Gold Cost:
750
Special Abilities:
Has protection
from Earth.
Fearless.
Other Notes:
* In one dwelling
you can take only one type of messenger.
Air Messenger
The envoy of Air has
excellent protection against magic of air and is faster.
Dwelling: *
Main Description:
Natural Calamity
Air Messenger
Growth:
2
Health:
70
Speed:
6
Attack:
13
Defense:
12
Damage:
10-14
Shots:
0
Spells:
0
Gold Cost:
750
Special Abilities:
Has protection
from Air.
Fearless.
Other Notes:
* In one dwelling
you can take only one type of messenger.
Water Messenger
The envoy of Water has
excellent protection against magic of water and has slightly better health.
Dwelling: *
Main Description:
Natural Calamity
Water Messenger
Growth:
2
Health:
80
Speed:
5
Attack:
13
Defense:
12
Damage:
10-14
Shots:
0
Spells:
0
Gold Cost:
750
Special Abilities:
Has protection
from Water.
Fearless.
Other Notes:
* In one dwelling
you can take only one type of messenger.