Necromancers always
wanted to strengthen vampires so that it was possible to drain the blood and
life force from all creatures in the land. However it is not so simple to
create a very strong vampire because despite their undead powers, their bodies
are merely augmented human flesh.
And so it was reasoned that it would be much
easier to impart the vampire’s abilities to a more powerful essence - to a
ghost dragon. A ghost dragon and some vampires were sent to the spectral vault
where the long process of creating a new and terrible mutant, the blood dragon,
began.
Dwelling:
Main Description:
Spectral Vault
Blood Dragon
Growth:
1
Health:
400
Speed:
14
Attack:
25
Defense:
23
Damage:
38-75
Shots:
0
Spells:
0
Gold Cost:
6000
Resource Cost:
2 Mercury
Special Abilities:
Fearsome.
-1 Moral to enemies in battle.
-1 Moral to enemies in battle, if
there is a Hero-owner.
50% chance to age enemy (half of
health).
40% chance to drain enemy’s blood and
regenerate.
Fearless.
Darkness Dragon (Dungeon)
Sadly, it is often the
case that childish mischief brings about tragedy. Perhaps it is adults who are
to blame for this, but what difference does it make when all is said and done?
The damage is done and it is often hard to tell who was wrong and who was
right. So it was that once a young Black Dragon pushed another off a cliff
during a playful fight and the second dragon, too young for its wings to
support it, was killed in the fall.
Law and order in the dungeon are severe by
outside standards, and according to the law, even the young must be answerable
for their deeds. The mighty Dragon ancestors made up their minds and the
decision was final: three hundred years in jail. Cruel? Perhaps. But the law is the law.
At first the dragon sulked and pouted. Then he
raged against those who imprisoned him. But years passed, then decades and even
centuries. The young black dragon grew, and his isolation provided perspective.
He also gained in strength and developed into a powerful dragon during his
long, dark imprisonment. Bereft of light, and limited in his companionship to
his guards, he had nothing to do but train himself within the dark confines of
his cavernous prison.
Three hundred long years passed. The sentence
was complete, and the dragon was finally released. As he slowly flew from his
prison, all were awed by his striking appearance. His scales, which had not
seen a ray of light since his imprisonment, were so dark that they actually seemed
to absorb and transform light into shadows. All those close to him were cloaked
in darkness, and none could see any farther than their own hand. The dragon's
eyes, in contrast, were able to see everything with no difficulty at all.
Soon, another byproduct of the dragon's
sentence became evident, for when he attacked an enemy, the target was lost in
the darkness, while the dragon could freely return to his original position
without having to suffer retaliation. His reputation and power grew within
warlock society, and soon he was the most revered dragon within the realm. In
time, the dragon fathered others like him, though his offspring, blessed with
the same traits as he and known as darkness dragons, were always far less
common than the traditional red and black dragon varieties.
Dwelling:
Main Description:
Cave of Darkness
Darkness Dragon
Growth:
1
Health:
600
Speed:
15
Attack:
33
Defense:
33
Damage:
60-75
Shots:
0
Spells:
0
Gold Cost:
8000
Resource Cost:
3 Sulfur
Special Abilities:
Fearsome.
Returns to starting square after
attack.
Immunity to Hero’s
magic.
Hero receives Vault of Darkness
specialty.
Fearless.
Ghost Behemoth (Stronghold)
In the early
days of the barbarian world, death was but another journey to the halls of the
afterworld where all who have gone before gather to feast and pay tribute to
the first fathers; second only to reverence for those who have gone before is
the acquisition and use of Power. So it is no surprise that the first ancient
behemoth, a being of tremendous strength, enjoyed absolute authority.
Barbarians from all across the barbarian empire would travel on pilgrimages to
gaze upon its magnificence. The glory of the behemoth was known throughout the
barbarian lands, and it was famed for its valor.
The behemoth's rule lasted for centuries and
not a single war march, not a single military solution, was possible without
its approval. For long years, life was good for the Barbarian people, and they
offered up prayers of thanks to their forefathers for sending them such a
mighty protector. They became wealthy and gathered tribute from nearby
kingdoms. The art of war prospered.
But nothing is eternal even in the barbarian
world. The time came for the behemoth to leave its mortal existence and go into
the halls of the forefathers. The ceremony proceeded according to ancient laws
and everyone honored the Great Barbarian Hero who no longer walked among them.
With its passing, the barbarians tried to
carry on as before, but with the behemoth gone, there was soon trouble. War
marches failed. Vassals started murmuring. And strife grew among the clans.
Brothers turned on each other, and sons challenged their fathers in defiance of
law and tradition. All seemed to be going
wrong...
So what to do now? Should the Barbarian people
vanish after all? Never! The Council of Elders gathered and called out to their
forefathers for help: "Return us our Great Defender! Return us our Hero to
lead us once more to glory!" Would their plea be heeded? No one knew,
either the forefathers would heed their entreaty or not--nobody could guess,
only pray.
To their amazement and joy, the spirit of the
mighty creature soon appeared in the Stronghold, and free of its living flesh,
the power of it was far more terrible than ever before. The incredible news of
its return spread rapidly through all barbarian lands and the people took heart
with their powerful new leader--the ghost behemoth! Ancient behemoths also
returned to the lands--mighty warriors to aid the ghost behemoth as the
barbarians sought to once again return their lands to the traditions and paths
of their forefathers.
Dwelling:
Main Description:
Behemoth Tomb
Ghost Behemoth
Growth:
1
Health:
600
Speed:
11
Attack:
25
Defense:
25
Damage:
45-75
Shots:
0
Spells:
0
Gold Cost:
6000
Resource Cost:
2 Crystals
Special Abilities:
Fearsome.
+1 Luck to allies in battle.
+1 Luck to allies in battle, if part
of a Hero's army.
Ignores enemy’s
defense.
Retaliates against
two attacks.
Goes through
obstacles (flies).
Fearless.
Hell Hydra (Fortress)
It once chanced to
happen that in a bog a rust dragon got itself stuck. It creaked and rasped and
finally rusted. It stood as a monument in the middle of the bog for many years.
But one day, finally, this piece of rusty iron
attracted hydras, and they decided to put it in their pond. Moving the old
rusty dragon wasn't easy, and just as the hydras were about to settle it into
their pond, the dragon's rusted skeleton began to fall apart. From within the
rusty old dragon's ribcage they found its source of acid--the acid had mixed
with the gassy swamp water over the years and had changed and become quite
unstable. Without warning, it suddenly exploded, covering the hydras from snout
to claw! But the hydras were not harmed, for it appeared that this new
acid-swamp mixture was not dangerous to them at all. In fact, they liked it so
much that they eagerly drank their fill. Oh the hydras had fun for days! They
spat each other with acid and frolicked in the pond, unaware of how they were
changing, transforming, mutating. Their hides took on a red acid shade and they
gained new powers of regeneration. For the hydras this was like the water of
life, and now they felt invincible!
Dwelling:
Main Description:
Chaos Pool
Hell Hydra
Growth:
1
Health:
500
Speed:
10
Attack:
25
Defense:
27
Damage:
38-68
Shots:
0
Spells:
0
Gold Cost:
7000
Resource Cost:
2 Sulfur
Special Abilities:
Attacks all
adjacent enemies.
Attacks with acid breath (lowers
defense).
Enemies cannot
retaliate.
Ignores enemy’s
defense.
Retaliates against
two attacks.
40% chance of
regeneration.
Fearless.
Sacred Phoenix (Conflux)
The Fountain of
Youth. A dream that has driven many to the point of obsession--eternal life,
eternal youth. A dream--and yet one that persists through time and across
cultures. Is it real? Most likely not, yet the legends persists. So, who knows? Anything is possible, right?
Certainly one man believes. Listen and judge
for yourself the story of the Astral Wizard, an ardent collector of
"sparkly bits" and now a prophet for the existence of the fountain of
youth. In Mr. Wizard's own words, he was wandering in a distant, arid land
searching for "some really nice red and blue sparkly bits" as a young
man when he encountered the following:
"I saw a vision of palm trees ahead of
me, an oasis in the glaring desert that surrounded me, and I thought, 'Well,
there surely aren't any shiny baubles out here in all this sand. And I'm really
thirsty.' I halfway expected it to vanish, a mirage like the transient nature
of light refracting off a well-cut sparkly gem, but the palms were real, as was
the crystal clear spring bubbling in the middle of the oasis. Trying not to
trip over my robes, and hopeful that I'd be able to rinse some of the sand out
of my hat, I knelt before the bubbling pool. As I reached out to the very
nicely sparkling water, a strange thing happened---a huge bird, larger than a
thunderbird or even a phoenix, rose up before me, feathers ringed in flames.
The creature spoke in a thunderous voice. 'Mortal, you have found the fabled
Fountain of Youth, a sacred spring forbidden to all but the most holy. I, the
Sacred Phoenix,
guard the waters of this holy place and only by defeating me can you drink of
it. Be warned, for I am blessed with the speed of the thunder god's lightning,
I burn with fires of the earth god's molten subterranean lakes, and I have
drunk from the Fountain myself and am thus blessed with life even in defeat. Do
you wish to face me?'
"Slightly taken aback, I quickly
recovered my normal aplomb. 'Face you?' I said, 'Not a chance, but what say we
swap? Err… uhm… how about this pretty blue rock I found yesterday in exchange
for a sip?' The sacred phoenix immediately pounced on the rock, cooing to
itself, 'Pretty, pretty, oh so sparkly' and I proceeded to take a deep drink
from the water. Quite refreshing, I must say."
Truth? Fiction? Who can say? Certainly that
loveable old coot, Astral Wizard, has been around for what seems like forever.
Either way, should you ever have to face the sacred phoenix and you DON'T have
a pretty blue sparkly bit, you should be prepared for one heck of a tough
fight. Sacred phoenixes are rare, but deadly--incredibly fast, they have strong
attacks, defend well, and deal a lot of damage. Much tougher than traditional
phoenixes, their flames also burn hotter, causing fire damage to hand-to-hand
attackers. It is rumored that their association with the Fountain of Youth
means that they will always regenerate once after being "killed".