All was
silent and quiet in Erathia for a long time while both the forces of darkness
and the forces of light did not intervene. But the forces of darkness grew
impatient, desiring power and control over Erathia. And what is the best way to
subdue the world? Force! So in order to bring their new devilish order to the
world, terrible mutants were brought to life-- monsters of 8th level. And to
stand against them, the forces of light were forced to do the same.
Basic
Description:
All 8th
level monsters are divine in essence, and therefore cannot be recruited the
same way other monsters are recruited. To recruit 8th level monsters it is
necessary to capture a dwelling of the appropriate monster. To do so, you will
have to battle against several 8th level monsters. Immediately after capturing
a dwelling it is possible to recruit the monster into the hero's army. If you
delay, the monster will no longer be available there and after the initial
recruitment, you will also no longer find them at their dwelling.
However,
on day one of each week, for each 8th level external dwelling controlled by the
player, one 8th level monster from that dwelling will be available to be
recruited from any town owned by the player in which the appropriate 7th level
dwelling has been built. However, this is a total number of these monsters
available to the player that week, regardless of which town or towns owned by
the player they are recruited from. For example, if you control two Storm
Temples and also own two Tower castles, each with a 7th level dwelling built,
you could recruit 1 Lord of Thunder at each castle, or 2 at one and none at the
other as you choose. Note that the presence of one or more 8th level monsters
at a 7th level castle dwelling is in addition to the 7th level monsters there
and not instead of them.
The 8th
level monsters have an extreme level of individuality and because of this you
may only recruit one at a time, and if not recruited during the week, their
number will not add to the following week's. Thus, if you have two external
Storm Temples, then after recruiting one Lord of Thunder, the second one will
become available. Also realize, that if you try to recruit 8th level monsters
by clicking on the castle in the town screen where all monsters of all levels
can be recruited, you will not find them; they can only be found by clicking
directly on the 7th level dwelling in the town screen.
Each time
an 8th level dwelling is captured by a different player, the new owner has the
opportunity to immediately recruit the 8th level monster there even if a
monster has already been recruited this week by another player.
Supreme Archangel
(Castle)
One day, the Knight
Orrin received an order to deliver a message to the neighboring kingdom. Life
was peaceful, and so he took only one Archangel and a few Crusaders as guards
for his journey. This seemed more than enough protection so Orrin set off. On
the second day of his journey, a completely unfamiliar fiery monster suddenly
arose from beneath the ground. The fight was short and deadly. Although the
Archangel resurrected brave Orrin's crusaders, his small army was still unable
to resist so strong an enemy. Orrin's troops were defeated and Orrin, wounded
by the beast, was finally forced to flee. With great effort he eventually
reached his native kingdom.
This story might have
been quickly forgotten had not two circumstances determined the further course
of events:
The monster that attacked Orrin and his troops had never been seen or
heard of before. It was incredibly powerful and had the terrible ability to
steal an enemy's soul;
The Archangels' honor was at stake, since one of them had fallen in an
unequal fight. Orrin prayed long and hard with the clerics and called for
protection from the Heavens. Although usually silent, this time the Heavens
answered his call and sent a boon: new powers were granted to some Archangels.
And that is how the Erathian Supreme Archangels came to be. Their new ability
and improved resurrection skills further increased the morale of the armies
they accompanied.
Dwelling:
Main Description:
Portal of Splendor
Supreme Archangel
Growth:
1
Health:
500
Speed:
18
Attack:
40
Defense:
40
Damage:
75
Shots:
0
Spells:
2
Gold Cost:
10000
Resource Cost:
4 Gems
Special Abilities:
+1 morale to
allies in battle
Additional +1 morale to allies in
battle, if part of a Hero's army.
Can resurrect “live” allies twice per
battle.
Enemies cannot
retaliate.
Fearless.
Diamond Dragon (Rampart)
Beginning one fateful
day, affairs in the rampart went wrong. For unknown reasons, gems began to
vanish. The situation threatened to get out of control, as these gems were
absolutely necessary for the rampart’s building needs. The community of the
Elder Dendroids agreed that they had need of the wisdom of the Magic Wood, so
they decided to travel there and ask for help.
Having reached the Wood, they asked for
guidance and were led to the base of a cliff where they were amazed by what
they saw: the dazzling beauty of a dragon from whose mouth, instead of sulfur
fumes, came fire and jewels. The Magic Wood granted the Elder Dendroids one of
these sparkly dragons and the inhabitants of the rampart gratefully accepted
the gift. In addition to the gems it provided, the new dragon proved a powerful
ally.
Later, the reason for the missing gems was
found out. A black knight spy from the necropolis had been stealing them! But
he was caught in the act, and was seized, and hung from the nearest tree where
he soon became a barbecued lesson for other would-be spies.
Dwelling:
Main Description:
Dragon Peaks
Diamond Dragon
Growth:
1
Health:
500
Speed:
16
Attack:
36
Defense:
36
Damage:
60-75
Shots:
0
Spells:
0
Gold Cost:
8000
Resource Cost:
3 Crystals
Special Abilities:
50% chance to blind enemy for three
rounds.
Immunity to all
spells.
+1 gem daily.
Fearless.
Lord of Thunder (Tower)
A titan once got
caught in a thunderstorm on his way home. He paid it little attention, for as
everyone knows, titans are so hardy that an act of nature can’t normally harm
them. The horrible lightning struck him in the head and crackled through is
body, exiting through his foot. This did not faze him at all and he continued
on his way. Ten minutes later he got into an ambush with power liches. There
were a lot of them and their quantity might become their best quality. The
titan did not know dialectics, and so their numbers did not deter him. Being a
soldier of fortune, he had agreed to lose his life in a battle and started
fighting.
While fighting, he began to realize that the
power liches’ death cloud caused much less harm to him than usual. In addition
to taking less damage, our titan hero discovered he was now able to attack
twice as often as his opponents. As the undead losses mounted higher, the power
liches started to fall back, unsure if they could win. And while their optimism
dropped, the titan's grew, until suddenly he found that he had exhausted his
supply of thunderbolts. What to do? There was only hand-to-hand combat now and
so the titan rushed bravely into the thinned crowd of enemies. And threw as
another surprise! Every stroke that hit an opponent was accompanied by a bolt
of powerful lightning that came down from the clear blue sky. The fight ended
in victory for the titan.
Having returned, he told all about the miracle
that happened to him. The elder mages consulted and conferred and finally
decided that this could not have come about without the intervention of higher
Elemental Forces. And since that time, titans who have been found worthy have
followed the Divine Call and gone on a journey of empowerment. They have
constructed storm temples in far off places amidst the fiercest of storms.
While dwelling within these temples that struck many times a day by the bolts
of lightning, the titans have gained their new powers.
Dwelling:
Main Description:
Storm Temple
Lord of Thunder
Growth:
1
Health:
600
Speed:
12
Attack:
32
Defense:
32
Damage:
60-75
Shots:
24
Spells:
0
Gold Cost:
10000
Resource Cost:
3 Gems
Special Abilities:
Strikes twice.
In hand-to-hand calls lightning bolt.
Has air shield.
Immunity to mind
spells.
Fearless.
Antichrist (Inferno)
Some people refer to
the dark forces as "disturbers of calmness" because they cannot be
content any place where around them is peace and harmony.
In the deepest and darkest levels of Hell, the
forces agreed to create the new perfect monster that could subdue Erathia and
all adjoining lands. And no sooner said than done. In the world has appeared
the antichrist -- an awful fiery monster against whom no other spirit could
stand. His authority over souls is
practically boundless.
Dwelling:
Main Description:
Unholy Palace
Antichrist
Growth:
1
Health:
400
Speed:
17
Attack:
35
Defense:
37
Damage:
45-60
Shots:
0
Spells:
0
Gold Cost:
9000
Resource Cost:
3 Mercury
Special Abilities:
Fearsome.
–1 luck to enemies in battle.
–1 luck to enemies in battle if
enemies have a hero-owner.