Town
Demolition
Now towns
can be destroyed and rebuilt again from their ashes.
To destroy a building in a town, it
is necessary to right-click on the building you wish to destroy. You must have
a visiting hero present at a town in order to destroy buildings there; a
garrisoned hero cannot destroy anything.
Buildings cannot be destroyed in
just any order, but must follow priorities and dependence (see Appendix Table
1). If all conditions for destruction of the given building in the given town
are met, the building can be destroyed and a window will appear asking if you
wish to destroy it. An example can be seen in the picture shown below:
If the given building cannot be
destroyed at present, then when you right-click you will only see the standard
information about that building.
If the player clicks the OK button
to destroy a building, a check will be made to see if the hero has the minimum
required level of experience. There is a minimum level at which heroes receive
the ability to destroy buildings, and this is initially set to 1000 points for
all buildings in all towns. However, this value can be changed with ERM code
for any type of building for all types of towns (!!CD:E).
If the hero doesn't have enough
experience, the appropriate message will appear stating that the building will
not be destroyed. The next stage is a check of how strong the hero's army is.
This is calculated as the sum of health (HP) of all monsters in the hero's
army. The minimum level that is initially set for this calculation is 2000 HPs
but this can also be changed with ERM (!!CD:A). If the hero's army is
insufficient, an appropriate message will appear stating this.
If the destroyed building is a
creature dwelling, it is checked to see if it has inhabitants. If the dwelling
is not empty, a choice is offered to the player: pay the monsters to abandon
the dwelling or fight them:
The cost of paying the monsters is
calculated based on their level and number, as shown in the following table:
Monster
|
Standard
|
Upgrade
|
Level 1
|
40
|
50
|
Level 2
|
60
|
75
|
Level 3
|
80
|
100
|
Level 4
|
150
|
200
|
Level 5
|
300
|
400
|
Level 6
|
550
|
650
|
Level 7
|
800
|
1000
|
If you decline to pay, there is only
one way to get rid of the monsters -- fight:
Here again you can refuse. Thus of
any destructions. If in fight with monsters you will lose, that, being more
peaceful, than you, monsters will release the hero on freedom. The truth of
army he can lose completely.
If you pay the monsters or beat them
in combat, it is possible to start the destruction. However, destroying
buildings costs and each building has its own cost, but always in gold. Refer
to Appendix 1 for the full list of buildings in all types of towns where you
can look up the cost of destruction (Table1).
Each time you destroy a building, it
displeases the local population of the town. In order to appease them, it is
necessary to distribute gold with each following destruction. The amount of
gold depends on the number of destructions done that day and can be seen in the
following table:
Destructions per
day
|
Cost
|
First
|
0
|
Second
|
1000
|
Third
|
2000
|
Fourth
|
5000
|
From the table you can see that four
destructions per day are possible. However, this value can be changed by means
of ERM commands (!! CD:D). If this number is altered, you may find it necessary
to establish or change the price of destruction (!! CD:N).
The sum which it is offered to pay, at once
includes all expenditure:
If you attempt to destroy a Grail
building, you're given an opportunity to dismantle it instead. Since it's a
valuable structure, it costs 10000 gold to dismantle it -- this is much more
expensive than simply destroying it. If you pay this amount, the Grail will be dismantled
and will appear in the hero's backpack:
If you have no free space in a backpack, you
will not be able to dismantle the Grail.
An every next destruction needs some movement
points of Hero. By default one destruction takes 55MP but may be changed by ERM
(!!CD:M).
After destruction of a building the hero will
find a small amount of resources in the ruins. They can be any resource except
for gold. The exact quantity and type of resources can be checked in the
Appendix (Table 1).
To completely destroy a town, it
isn't necessary to destroy all the structures. It's enough to destroy the ones
of key importance until finally reaching and destroying the Town Hall. Once the
Town Hall has been destroyed, the remaining inhabitants abandon the town.
After destruction of the Town Hall,
ghosts will appear in an ex-blacksmith's. However, they are too happy to be
alive (dead?) and will not pay any attention to you. Thus, the town becomes
absolutely empty. When your hero leaves the town, he will receive an
appropriate message. If you leave wish you can leave the town under the
protection of monsters or a hero by leaving them in the garrison, but be cautious.
As soon as your hero leaves the town, he cannot enter again; the gates are
locked and any guards left are controlled by the ghosts.
For the next 6 days, the town is
completely closed to entry by all heroes. It ceases to belong to you and
becomes neutral. After 6 days have passed, you can return to the town. If you
have left guards you will have to enter combat and win against them before you
can take over the town again.
So what happened during those 6 days? The
ghosts enjoyed their freedom in the town but now they are bored and ready to go
anywhere rather than fly around in the dead "ghost" town any longer.
Click on the ex-blacksmith building to hire the ghosts:
The ghosts do not like to remain in
the town, therefore they can only be hired into a visiting hero's army (bottom
slot) and not into the garrison. Until all ghosts will not be hired, the town
will remain deserted and will again become neutral as soon as the hero in it
leaves. Again, you can leave guards at this point if you wish but if you later
return you will have to fight them to regain control.
After hiring all ghosts, the hero
can try to restore the town. For this purpose it is required to right-click on
the ex-smithy as the new city inhabitants do not want haunted ghost houses in
their town. The standard check for a hero with high enough experience and a
strong enough army is made at this time as well. If he passes this check and if
he's a hero native to this town type, he can only restore the town to its
original type. However, if the hero is from another town, he can choose between
the town's old type (before destruction) or his own native town type:
If the Hero has the Builder
specialty (by default Jeddite) he can choose among all types of towns:
After destruction of the
ex-blacksmith, at last, the city is restored. If the type of city is changed, a
change of a landscape must be made but this takes some time, therefore the new
local residents promise to finish it for when you next visit (enter the town).
|