Even though it's not really
artwork, I'm posting these images here since I have no idea where
should I post them, and as a great part of Heroes history these deserve
to be seen. I'll be happy if a moderator has any suggestions.
These are seven different incarnations of the interface you see in the game:
Version One (it was decided that it takes too much place):
Version Two (it was decided that it's not efficient enough):
Version Three (named by Ubisoft as "too cartoony", known to most of you from the Publisher's Demo):
Version Four:
Version Five:
Version Six:
Version Seven:
Battlefield – divided into hexagons early on. As you
can see, the Paladin is too small compared to the Peasant. The options
were to make bigger creatures hold more hexagons, or divide the
battlefield into squares. The first option wasn't good enough as really
big creatures (Dragon for example) would need seven hexagons, which
wouldn't have worked properly.