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Главная » 2008 » Июнь » 17 » VCMI 0.61 Released!
VCMI 0.61 Released!
13:03
VCMI 0.61 Released!


Hello,
as we promised, we are releasing a new VCMI version from 0.6x series: VCMI 0.61. It brings mainly bugfixes, though there are a few new features as well. It's now possible to attack and kill hostile stacks in the battles, though it's still impossible to end them in any other way than escaping.

Привет,

как мы и обещали, мы выпущена новая версия VCMI 06 сериb: VCMI 0.61. В ней большей частью исправлены баги, однако есть несколько новых особенностей. Сейчас возможно напасть и убить враждебные стеки в сражениях, однако все еще невозможно закончить бой любым другим путем, кроме сбегания.


There will be next release (0.62) with further improvements in the battles (we want to make them at least winnable before 0.7).

Следующей редакцией будет (0.62) с дальнейшими усовершенствованиями в сражениях (мы хотим сделать их как минимум перед 0.7).


Download link: http://antypika.aplus.pl/...n=download&id=4

Installation:
Extract the package into your main Heroes folder.
WoG 3.58f is required. We strongly recommend using English version.
If you have older version of VCMI you can overwrite it.

Acknowledgements:
Thanks for Steven Aus, GrayFace and mvmichael for testing and reporting bugs.

For the general information about our project look here.
Our project isn't really playable now, but it gives you an idea of progress we have made so far. We're hoping that you'll like it. Please report all the problems in the appropriate board. We hope you'll help us develop the project - details are available here.

CHANGELOG:
0.6 -> 0.61 (Jun 15 2008)
Improvements:
* improved attacking in the battles
* it's possible to kill hostile stack
* animations won't go in the same phase
* Better pathfinder
* "%s" substitutions in Right-click information in town hall
* windmill won't give wood
* hover text for heroes
* support for ZSoft-style PCX files in /Data
* Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
* in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
* stack at the limit of unit's range can now be attacked
* range of unit is now properly displayed
* battle log is scrolled down when new event occurs
* console is closed when application exits

Bugfixes:
* stack at the limit of unit's range can now be attacked
* good background for the town hall screen in Stronghold
* fixed typo in hall.txt
* VCMI won't crash when r-click neutral stack during the battle
* water won't blink behind shipyard in the Castle
* fixed several memory leaks
* properly displaying two-hex creatures in recruit/split/info window
* corrupted map file won't cause crash on initializing main menu


Full changelog is available here.


VCMI Team
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