Heroes IV Spell Damage Calculator ________________________________________________________________________________
1: Introduction The Spell Calculator formulas are taken from http://www.strategyplanet.com/homm . So, if you find some false formulas, please report them.
2: Usage Following Heroestats are changable: Heroe Level: accepted Numbers are between 1 and 70 Associated Magic Skill: this is the Level of the associated skill to one Magic Scool. For example, if you choose Healing, the appropiate Magic Skill will be Healing. 0 - none 1 - basic 2 - advance 3 - expert 4 - master 5 - grandmaster Sorcery Skill : this skill increase all of your Spells, so pick up the skill as follow: 0 - none 1 - basic 2 - advance 3 - expert 4 - master 5 - grandmaster Artefact Bonus: Please give here the percentage a heroe get from Artefacts (in %)
Heroe Class Bonus: for example, if you're Heroe has the Archmage class, the spells will be increase by 20% Grail Bonus: give the percentage for increasing you're spells if a grail structure is build.
Damage Spells: all spells that do directly damage are listen here. For visual help there is a icon whis the Spell on the left side. Choose one skill from the Dropdown menue. Other Spell and Summoning Spell works the same way. Remark: the Summoning result will be rounded down while the others are left in the unroundet form (at this time i don't know which way 3do rounds this Spells)
3. Contact: For suggestions, questions and bugs email to: Ruru@11mail.com
This programm was made with VB6 and MSPaint in ~ 7h of work. Thanks to http://www.strategyplanet.com/homm for good information and 3do for another amazing game (still to come with the next bugfix :) )
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