Realized some new ideas, main is that no type of Castle will have
strategic starting disadvantage, like in original has for example
Knight versus Warlock !
Something from others: Genie is not now so danger in begining-phase of
game, so You can play maps randomly generated from MapEditor, and it
will be not just "game of Genies only".
Привет всем фанатам Heroes of Might and Magic! На этом сайте размещено несколько задач по тактике. Суть проста - нужно запустить карту или загрузить сэйв и выиграть предлагаемую битву. Утверждаю, что это возможно. Предполагаю, что это не всегда тривиально.
Критику, советы, мнения можно высказать: На форуме в Heroes Community mail to IRh (aka Lizard) - page owner: LizardRH(at)yandex.ru mail to Mr.Iks: farady(a)mail.ru mail to Binabik (желательно по-английски :)) : homm(a)att.net
I have decided to put up a site based on my Might and Magic 6 thru Might and Magic 8 looting research. You may be asking why this site was developed. Well, I took charge of the GWF site and decided to also do a Web page of my own. This research began due to confusion on the Might & Magic 6 message board about the effects of Perception and Luck on monster looting treasure quality. I volunteered to research this and submitted my results to Tennessee Ernie Ford. Several months after submitting the data, I felt that I should put the looting data on my site. There is a probability I will continue my looting research in MM9 when it is released.