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Manual 02. Other New Monsters

Other New Monsters

            From times of last great battles has passed a lot of time. Life does not cost on a place, and some monsters have managed to use a respite with advantage for themselves. A part from them is strengthened trained, developing new skills. At last, new monsters have appeared.

 

Ghost

Ghosts from Enroth. Yes, these callous creations have returned! Having neither flesh, nor blood, being to all indifferent, they kill all and draw forth the liberated souls. These Erathian ghosts have learned a few tricks since their time spent in Enroth; they have learned to withdraw the spirits of all creatures and creations on the battlefield. Now, not only living things can fill up the ranks of the ghosts, but also dead, and also not alive and not dead. Only instruments of war such as catapults and ballista are beyond the reach of their ghostly embrace.


        Dwelling: *

        Main Description:

Ghost

Growth:

5**

Health:

5

Speed:

8

Attack:

11

Defense:

8

Damage:

1-2

Shots:

0

Spells:

0

Gold Cost:

500

Special Abilities:   

  1. Killed enemies become ghosts.
  2. Fearless.

   Other Notes:   

    * Live only in demolished towns.

    ** Growth shows number of ghosts that appear in a completely demolished town after six days.



Fire Messenger

The envoy of Fire has excellent protection against magic of fire and has a slightly better attack.


        Dwelling: *

    Main Description:

    
       Natural Calamity

Fire Messenger

Growth:

2

Health:

70

Speed:

5

Attack:

14

Defense:

12

Damage:

13-18

Shots:

0

Spells:

0

Gold Cost:

750

Special Abilities:   

  1. Has protection from Fire.
  2. Fearless.

   Other Notes:   

    * In one dwelling you can take only one type of messenger.



Earth Messenger

The envoy of the Earth has excellent protection against magic of earth and has a slightly better defense.


        Dwelling: *

    Main Description:

    
       Natural Calamity

Earth Messenger

Growth:

2

Health:

70

Speed:

5

Attack:

13

Defense:

14

Damage:

10-14

Shots:

0

Spells:

0

Gold Cost:

750

Special Abilities:   

  1. Has protection from Earth.
  2. Fearless.

   Other Notes:   

    * In one dwelling you can take only one type of messenger.



Air Messenger

The envoy of Air has excellent protection against magic of air and is faster.


        Dwelling: *

    Main Description:

    
       Natural Calamity

Air Messenger

Growth:

2

Health:

70

Speed:

6

Attack:

13

Defense:

12

Damage:

10-14

Shots:

0

Spells:

0

Gold Cost:

750

Special Abilities:   

  1. Has protection from Air.
  2. Fearless.

   Other Notes:   

    * In one dwelling you can take only one type of messenger.



Water Messenger

The envoy of Water has excellent protection against magic of water and has slightly better health.


        Dwelling: *

    Main Description:

    
       Natural Calamity

Water Messenger

Growth:

2

Health:

80

Speed:

5

Attack:

13

Defense:

12

Damage:

10-14

Shots:

0

Spells:

0

Gold Cost:

750

Special Abilities:   

  1. Has protection from Water.
  2. Fearless.

   Other Notes:   

    * In one dwelling you can take only one type of messenger.










 

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