Primary
Skills
Every commander can have 4 out of 6 possible primary skills. Every skill has 5
levels. When gaining a level you will be able to chose boosting any of your
four chosen primary skills.
(no skill gives 20HP+Level*20)
- Basic: plus 10% to HP
- Advanced: plus 25% to HP
- Expert: plus 45% to HP
- Master: plus 70% to HP
- Grandmaster: plus 100% to HP
Damage
(no skill gives 8+Level*4 Damage)
- Basic: plus 10% to Damage
- Advanced: plus 25% to Damage
- Expert: plus 45% to Damage
- Master: plus 70% to Damage
- Grandmaster: plus 100% to Damage
Secondary
Skills
By advancing in levels your commander can have 6 out of 15 possible secondary
skills. These skills have no 'levels', so you can't develop them in any way.
The commander may learn a particular skill only if he had already learned two
specific primary skills and have the Master level in both of them. When
advancing in level you'll then be able to choose between learning a higher
level of one of your four primary skills or learning a secondary skill.
Reduce
Enemy Defense by 50%
The Commander may gain this extra skill if he or she has Attack and Defense
Master skills
It is marked with [D] in Commander info during a battle
Fearsome
Enemies may lose their turn due to freezing with fear.
The Commander may gain this extra skill if he or she has Attack and Hit
Points Master skills
It is marked with [O] in Commander info during a battle.
Maximum
damage always
The Commander may gain this extra skill if he or she has Attack and Damage
Master skills
It is marked with [M] in Commander info during a battle.
No
Enemy Retaliation
The Commander may gain this extra skill if he or she has Attack and Magic
Power Master skills
It is marked with [N] in Commander info during a battle.
Can
Shoot
The Commander may gain this extra skill if he or she has Attack and Speed
Master skills
It is marked with [S] in Commander info during a battle.
Endless
Retaliation
The Commander may gain this extra skill if he or she has Defense and Hit
Points Master skills
It is marked with [E] in Commander info during a battle.
Strike
all Enemies around
The Commander may gain this extra skill if he or she has Defense and Damage
Master skills
It is marked with [A] in Commander info during a battle.
Permanent
Fire Shield
The Commander may gain this extra skill if he or she has Defense and Magic
Power Master skills
It is marked with [I] in Commander info during a battle.
30%
chance to Block any Physical Damage
The Commander may gain this extra skill if he or she has Defense and Speed
Master skills
It is marked with [B] in Commander info during a battle.
Attack
twice
The Commander may gain this extra skill if he or she has Hit Points and
Damage Master skills
It is marked with [2] in Commander info during a battle.
Melee
Attack has 50% chance to Paralyze for 3 rounds
The Commander may gain this extra skill if he or she has Hit Points and Magic
Power Master skills
It is marked with [P] in Commander info during a battle.
Regeneration
50 HP every turn
The Commander may gain this extra skill if he or she has Hit Points and Speed
Master skills
It is marked with [R] in Commander info during a battle.
DeathStare
Every attack has the Death Stare. Kills (Commander Level)/(Creature Level)
creatures in the stack where Creature Level is from 1 to 7
The Commander may gain this extra skill if he or she has Damage and Magic
Power Master skills
It is marked with [G] in Commander info during a battle.
Champion
Distance Bonus
Damage grows for 5% per square
The Commander may gain this extra skill if he or she has Damage and Speed
Master skills
It is marked with [C] in Commander info during a battle.
Ignore
Obstacles [fly]
The Commander may gain this extra skill if he or she has Magic Power and
Speed Master skills
It is marked with [F] in Commander info during a battle.