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Главная » Статьи » Heroes 3 » WOG

Manual 4. Commanders

Commanders

            After the balance of different forces on Antagarich was disturbed and after the intervention of the gods many heroes realized that they might not be able to fight on their own any more. They needed help. They needed intelligent creatures to aid them not only on the battlefield but also in leading their army. They needed personal commanders. That title soon was beginning to be the property of heroes' best friends, relatives or the most talented and strongest generals.

 

Basic Description:

Commanders are somehow a combination of a hero and a creature. They fight on the battlefield along with your hero, but they also gain the same experience - and with that: new levels, primary skills, secondary skills and better statistics overall. They can also use special artifacts, cast a spell and they have some specialties of their own. They all have different names and biographies, but at start they do have many similarities. Each hero can have only one commander. If he currently has no commander, he may recruit one at any of your towns for the price of 1000 gold.

You can check your commander screen by clicking on the icon in your hero screen:



At start every commander has the same statistics:
Attack: 5
Defense: 5
Speed: 5
Hit Points: 60
Damage: 7-15
Spell Power: 1
They will be modified by the choice and development of the commander's primary skills, as well as by his own experience and gaining new levels.

If a commander dies in battle, but the hero's army manages to win or flee, it will be possible to later resurrect him at one of your towns. However this will most likely cost you gold and sometimes you will even have to have a mage guild of a certain level built.

A commander screen on a battlefield shows also his special abilities and looks like this:


The abbreviations are as follows:
L: - Commander Level
MP: - Magic Power
MR: - Magic Resistance
Then you can also see a short list of the commander's secondary skills.
In this example they are: Maximum Damage, Unlimited Retaliations, Attacking Twice and Fearsome.
Besides that we can see that our commander can cast Cure 2 times each battle.

Paladin (Castle)


As a divine defender of justice, this holy avenger's abilities grow stronger with every battle won. The Paladin has also been blessed with healing magic to keep the troops alive and fighting strong.


    Description:

 

Paladin

Wise - Gains 150% of Hero's experience

Cure - May cast Cure



Hierophant (Rampart)


These mystical Commanders are natural healers, always insisting on at least one first aid tent for any army they command. In battle, they protect the lives of their troops by conjuring a magical shield to ward off deadly blows.


    Description:

 

Hierophant

First Aid Master - Additional First Aid Tents, Number = Commander Level

Shield - May cast Shield [Duration = Magic Power]



Temple Guardian (Tower)


Strong willed and intelligent, the beautiful Temple Guardian is a distant cousin to the titans. Her presence on the battlefield improves the ranged accuracy of titans as well as the other troops she commands. This power is almost as useful as her innate ability to draw forth and channel mana from an emotionally-charged field of battle.


    Description:

 

Temple Guardian

Mana Magician - Restores some spell points for Hero if he/she has lost them since previous Commander turn (number = Lost Mana *(20% + 5% * Commander Level)) but no less than 1 Point and no more than 90% of Lost Points

Precision - May cast Precision [Duration = Magic Power]



Succubus (Inferno)


Always sensual and charming, your ranks will soon swell with creatures entranced under this demonic Commander's spell. The Succubus' affinity for fire lets her protect her minions with an aura of flame.


    Description:

 

Succubus

Charming - Steals a portion of neutral stacks before combat. Formula is 5%+(Commander Level-1)/2 but not more than 20%

Fire Shield - May cast Fire Shield [Duration = Magic Power]



Brute (Dungeon)


A fearless fighter in battle, this Commander inspires bloodlust in the troops he or she commands. And when it's all over, the Brute directs the army to gather up the corpses, for there is always a demand for fresh bodies in the dark and smelly depths of the dungeon.


    Description:

 

Brute

Soul Reformer - Gives 50% of battle experience in gold

Bloodlust - May cast Bloodlust [Duration = Magic Power]



Soul Eater (Necropolis)


These soulless Commanders absorb the spiritual essence of the creature they kill to sustain them in their unnatural unlife. On the battlefield, the Soul Eater uses her necromantic powers to reanimate her fallen undead comrades.


Description:

 

Soul Eater

Undead - Has the properties of an undead creature

Animate Dead - May cast Animate Dead on Level 1-5 Creatures [HP Number = (Magic Power/4)*50+60 ]



Ogre Leader (Stronghold)


The resourceful Ogre Leaders have fallen in love with the deadly ballista and always make sure there's at least one in any army they command. These cunning Commanders have also mastered a spell that makes their troops' skin as hard as stone.


    Description:

 

Ogre Leader

Ballista Master - Provides additional Ballistas #=Commander Level/4+1 (plus control)

Stone Skin - May cast Stone Skin [Duration = Magic Power]



Shaman (Fortress)


This adept Commander uses primal magic to become much stronger in battle, drawing upon the spiritual totem of the hero who leads the army. The Shaman's spells increase both the speed and reflexes of the Fortress beasts to which he or she is attuned.


    Description:

 

Shaman

Superior Combat Ability - 150% of Hero's Attack and Defense

Haste - May cast Haste (Speed + 5) [Duration = Magic Power]



Astral Spirit (Conflux)


Originating on the astral plane, this Commander's ability to reveal glimpses of an empty and desolate world often make the once-loyal soldiers of sworn enemies cast down their weapons, having seen the futility of war. The Astral Spirit also possesses telepathy and can sometimes warn friendly troops of a surprise attack from behind.


    Description:

 

Astral Spirit

Pacifist - Elemental + 5%+(Commander Level-1)/2 (maximum 20%) of Creatures in enemy Hero's army run away.

Counterstrike - May cast Counterstrike [Duration = Magic Power]

Категория: WOG | Добавил: natasha (06.05.2009)
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