Welcome to HOMM2 Ways of Heroes Strategy Guide

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First, a short notice or two:
All the texts here reflect my personal opinions. You're welcome to make any reasonable comments to them. All flames are redirected to /dev/null ;-))
Although I've already received two strongly positive reactions on Statesman's Quill, I know there are many things that could be done better, many strategies to improve etc.etc.
So for all of you, however 'good' you might find this page, please send your additions! Two guys have already helped greatly and I'm beginning to feel about the 'Ways...' as a teamwork that I was lucky to start and still am lucky to maintain and lucky to hold as a primary site, but feel that it's sort of 'public treasure' that we all should improve and that should serve us all for better (in both fun and scientific ways) gameplay.
But enough talk, let's get on with the show!

What can you find here?

  1. The Way of Hero - a general guide that should be read before any particular class guide, because there are many references and generally things I expect you to know.
  2. The Way of Barbarian
  3. The Way of Knight
  4. The Way of Sorceress
  5. The Way of Warlock
  6. The Way of Wizard
  7. The Way of Necromancer

I wish to thank the following people for cooperation:

  • Treebeard - for first proof-reading, corrections and several interesting personal comments and 'ways' on all classes.
  • The Qurqirish Dragon - for another thorough criticism with many important second opinions added and several things made clearer.

The textual version is available here for download (70 kB). It's standard .txt files with 80 chars width, packed by PkZip 2.04g (the now three-year old version that everybody should be able to decompress.)

That's all for now.


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[foto] Created by Coyot at 19th May 1998
Last updated at 16th June 1998
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